save bitmap menu

This menu is for creating new bitmap images that contain selected objects from the image you
analyzed. The procedure is:
- Enter the name you want for the new bitmap in the Bitmap file menu field.
- Set the Exteriors? and Interiors? toggles to control how the objects are created in the
new bitmap image. See below for more about this.
- Set the Run-length encode? toggle to control whether the system encodes the bitmap
image. Run-length encoded bitmap images are usually smaller, and they can be analyzed
more quickly. Very complex bitmaps, however, can end up being much larger if they are
encoded.
- Click on the CREATE BITMAP FILE menu field.
As with vector and statistics file creation, the system uses the following scheme to determine
which objects will make it into the bitmap image:
- if any objects have been highlighted, then only the objects that are visible make it
into the bitmap image.
- if nothing has been highlighted, every object that passes all active constraints makes
it into the bitmap image.
You can control the form of the objects that make it into the bitmap image by adjusting
the Exteriors? and Interiors? toggles. There are three meaningful setting for these toggles:
- Exteriors? set to Yes, Interiors? set to Yes: the objects are stored just as they
appear in the original bitmap image.
- Exteriors? set to Yes, Interiors? set to No: the objects are stored with all of their
holes filled in. This can result in smaller image files if you are not interested in
the holes.
- Exteriors? set to No, Interiors? set to Yes: only the holes are stored in the bitmap
image. This is useful if you want to analyze the holes in objects rather than the
objects themselves.